Indie game OST distribution platforms compared (2026)

Bandcamp, CD Baby, DistroKid, TuneCore, and Landr compared for indie game soundtracks. Pricing in CAD, royalty splits, AI training opt-in clauses, and the one-and-done release path.

ToolBest forPrice (USD/mo)Try it
Bandcamp Direct sales to your existing fanbase. Lossless FLAC plus lossy MP3 bundled. Pay-what-you-want optional. Visit →
CD Baby One time release. Pay once per single or album, never renew. Visit →
DistroKid Active musicians releasing multiple tracks per year. Yearly subscription, unlimited uploads. $23 Visit →
TuneCore Established musicians who want detailed analytics and global distribution at scale. $12 Visit →
Landr Producers who want AI mastering plus distribution in one subscription. $30 Visit →

You shipped the game. Now your composer wants the soundtrack on Spotify, Apple Music, and Bandcamp, and you have one weekend before launch to figure out which distributor to use.

Here is the actual decision tree, with 2026 pricing in CAD, and an explainer on the AI training opt in rumors that keep circulating in indie dev subreddits.

The 30 second verdict

Pricing in CAD (May 2026)

PlatformYear 1 costYear 5 costNotes
Bandcamp (digital only)$0 setup, about 15 percent on salesSameDirect sales, no DSP distribution
CD Baby (single)About $14 CADAbout $14 CADOne time. 9 percent commission on streams.
CD Baby (album)About $40 CADAbout $40 CADOne time. 9 percent commission on streams.
DistroKid MusicianAbout $30 CADAbout $150 CADYearly. Unlimited uploads. 0 percent commission.
TuneCore (single)About $20 CADAbout $100 CADPer release per year. 0 percent commission.
Landr ProAbout $40 CADAbout $200 CADIncludes AI mastering.

FX volatility caveat: most distributors bill in USD. Plan for 5 to 10 percent fluctuation year to year.

The “AI training opt in” rumor explained

The persistent indie dev subreddit rumor that “a major distributor automatically opts you into AI training datasets” is mostly false in 2026, with one important caveat.

What is actually true:

What is NOT true:

What to actually do:

Why one and done releases favor CD Baby

Most indie game soundtracks are not living catalogs. You ship the game, the OST goes up, you do not plan to release anything else for that game.

In this scenario, the subscription model of DistroKid and TuneCore actively works against you:

For an OST you will not actively update, CD Baby is 8 to 12 times cheaper over a 5 year horizon. And if you stop paying DistroKid or TuneCore, your music gets pulled from all DSPs.

Why active composers favor DistroKid

If you are an indie composer releasing music for multiple games per year, plus your own personal projects, plus DLC tracks, DistroKid’s unlimited upload model becomes the cheapest path:

Plus DistroKid keeps 100 percent of your streaming royalties (CD Baby takes 9 percent).

Why Bandcamp is the unsung hero for game OSTs

Bandcamp is not a DSP distributor. It is a direct to fan storefront. For an indie game OST, it complements one of the DSP distributors above (you should still get on Spotify and Apple Music for discovery), but Bandcamp captures the buyers who actually want lossless FLAC and want to pay you directly.

Three Bandcamp facts that matter for game OSTs specifically:

  1. Bandcamp Fridays still happen most months. On Bandcamp Friday, the platform waives its commission, and fans buy with that knowledge. Plan an OST release around one.
  2. You can sell the OST plus production stems plus printable cover art as a bundle. Higher AOV than a single track download.
  3. Bandcamp customer email goes to you, not the platform. You build a real email list of people who buy your music.

What we recommend for most indie devs

For 80 percent of indie game devs releasing a one off OST:

  1. CD Baby for streaming distribution ($9.95 single, $29 album, one time fee, skip the Pro tier upsell).
  2. Bandcamp for direct sales to fans, lossless FLAC, and bundle merch like printable cover art.
  3. Skip TuneCore, DistroKid, and Landr for now. Revisit if you start releasing multiple tracks per year.

What we recommend for active indie composers

If you compose for multiple indie games per year:

  1. DistroKid Musician plan at $23 USD per year unlimited uploads.
  2. Bandcamp as a direct sales overlay (still free to list).
  3. Skip Landr unless you actually need the AI mastering layer (most composers want a human mastering engineer for their flagship tracks anyway).

Where Build Bench fits

If you are reading this because you saw our indie game localization service, the OST distribution decision is separate from the localization decision. We help indie devs translate their Steam pages and in game text from $49 per language, but we do not distribute music. CD Baby and DistroKid are the right tools for that part of your launch.

If you are weighing both decisions at once, here is the order we recommend:

  1. Lock in your OST distributor first (CD Baby for one off, DistroKid for ongoing).
  2. Lock in your Steam page localization next (Steam recommends localized pages as the number one wishlist booster).
  3. Launch the Bandcamp page same day as your Steam launch so fans can buy the OST immediately if they love the trailer music.

Have questions about any of the above? The indie dev subreddits (r/IndieDev, r/gamedev) have active threads on every one of these distributors. We watch them too, and you will see honest opinions from devs who have tried each one.